ADOM Manual
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Improved ADOM Guidebook
Ancient Domains Of Mystery
An Interactive Adventure In A Fantastic World
Copyright 1994-2002 by Thomas Biskup.
All Rights Reserved All Over The World
Dedication
To my parents for always allowing me to choose my path in life.
To Dave Arneson and Gary Gygax for inventing the most wonderful pastime ever.
Table Of Contents
- Introduction
- The Coming of Chaos
- The Price of the Game
- To further the development of the game
- The Horoscope
- Game-related Effects of Star Signs
- The Player Character
- The Races
- The Classes
- Alignment
- The Gods
- Skills
- Increasing Skills
- Marking Skills for Quick Selection
- Talents
- Weapon Skills
- Weapon Skills and Attack Energy
- Attributes
- Primary Attributes
- Attribute Generation
- Secondary Attributes
- Experience & Advancement
- Magic & Spells
- Spell Display
- Casting Spells from Books
- Known Spells
- Mindcraft
- Corruptions
- The Game
- The Main Screen
- The Monster Memory
- The Display
- The Player Character Screen
- Miscellaneous Commands
- Movement
- Speed
- The Dynamic Display
- Dice
- The Inventory
- Filtering the Stuff List
- Beasts of Burden
- Shops
- Wishing
- Saving the Game
- How To Start -- A Beginner's Guide
- Appendix A: Credits
- Appendix B: Customizing ADOM
- Appendix C: Command Line Options
- Appendix D: Customizing the Keymap