Once the PC finishes the area around Terinyo, he will have to cross a large area of wilderness to reach the Caverns of Chaos, the main dungeon in the game. The same warning about food requirements in the wilderness applies. After reaching the Caverns of Chaos, a short descent to the Arena level will provide a very good food source. Ratling traders are found on this level, selling various comestibles. The best are cooked lizards. These are light at 3 stones each, fairly inexpensive and nutritious. Food problems are generally solved at this point.
Most of the corpses that monsters leave are edible. Some are to be avoided. Kobolds of any type cause sickness. Rats (simple rats, not giant rats) will make any race other than Trolls or Orcs vomit, but still increase satiation level slightly. Eating humanoid corpses, such as goblins, causes the message "This meal does not sit well with you." or "You feel uneasy." to be displayed. Several players have tested eating a variety of humanoid corpses while wearing the Platinum Girdle, which kills if a chaotic act is committed. It never killed the PCs.
Having said that, PC's who have trained the Law skill will receive the message "You feel as if transgressing some law." when eating a humanoid corpse, even a lowly goblin. However, there is no effect on alignment. This seems to imply that there is a bug somewhere in the humanoid corpse-eating code. Bear in mind that Thomas himself has stated that eating humanoid corpses is not a chaotic act.
Be aware that some food items are susceptible to rotting. These include corpses of all types, apples and pieces of raw meat. Eating rotten food does not cause sickness or other negative effects. Food that starts to rot has actually become cursed and will soon disappear. Eat it quickly if possible. In the case of corpses, especially strategically important ones such as chaos creatures or quicklings, rotting may be indefinitely stopped by repeatedly dipping the corpse in holy water when necessary, thus blessing it. Cooked corpses decay more slowly than uncooked corpses. Cooked corpses can be created with the Cooking skill or by blasting them with fire, from the fire bolt spell, for instance. Blessed cooked corpses carried by PCs with Food Preservation at 100 decay at the slowest rate. This is very handy for preserving the corpses of Chaos Orb guardians (section 0.10.3.1.1).
Wearing certain items causes a need for increased food consumption. This includes all items that grant invisibility, artifacts (especially for PC's that are not crowned) and worst of all (since they grant no positive effect) amulets of hunger. Interestingly, intrinsics, including intrinsic invisibility, do not have any effect on food consumption. Likewise, the Fate smiles / Lucky / Cursed / Doomed intrinsics have no effect.
The level of satiation is displayed on the screen. High levels of satiation (satiated or bloated) will cause a speed decrease.
One type of herb, stomafillia, is extremely filling. Blessed stomafillia will cause a PC to be bloated immediately.
The satiation value of food items is increased by 25% for blessed items and decreased by 50% for cursed items.
Most "base" PCs use one unit of nutrition each turn. The units of nutrition for the various food items are listed below. None of the following applies to food consumption in the big wilderness map, where different rules apply (maybe just a multiplier). Apart from equipment, the formula for a PC's food consumption per turn is as follows:
| 1 | standard |
| +1 | for Trolls |
| +1 | when Strained or Strained! |
| +2 | when Overburdened! |
The total value after those modifiers is halved for Farmers of Level 12+ and Monks of any level. So, for example, an overburdened Human Fighter would consume 3 units per turn, and a Strained! Troll Monk would consume 1.5 units per turn. In this case, fractions are *not* rounded away: The character will alternate between consuming 1 and 2 units.
After that, additional modifiers apply, which are *not* halved for Monks or Farmers:
| +3 | for each (!) equipped item granting Invisibility |
| +0.5 | for each equipped artifact (rounded down), for uncrowned or fallen champion PCs |
| +0.25 | for each equipped artifact (rounded down), for crowned PCs |
| +15 | in the wilderness, for non-Trolls |
| +30 | in the wilderness, for Trolls |
Food consumption in the wilderness is independent of movement speed, including seven league boots, and terrain type.
So, for example, a strained Troll Barbarian, crowned chaotic, wearing 7 artifacts and one item granting Invisibility will consume 7 units per turn (1 standard, 1 troll, 1 strained, 7/4 rounded down = 1 for the artifacts, 3 for the invisibility).
From all experiments conducted with WADOMF and g16pre2, there was no influence caused by:
The different satiation categories are:
| Satiation level | Satiation display |
|---|---|
| 2501+ | Bloated |
| 1501..2500 | Satiated |
| 200..1500 | |
| 100..199 | Hungry |
| 50..99 | Hungry! |
| 0..49 | Starving |
A character with satiation level 0 has a random chance of dying because of starvation each turn. In g16p2 and later versions, apparently no food consumption takes place while eating, so it should be impossible to starve to death while eating (unlike previous versions).
Note also that starvation does not kill until Strength has dropped to half of what it was when the Starving message is shown. There is a -4 drop on getting to Starving status. From there Strength and other stats will continue to drop until Strength reaches 50% of its value when Starving status was reached. (Thanks to johonka for this info on Starving)
Some other observations:
| Status | 50..99 | 100..199 | 200..1500 | 1501+ |
|---|---|---|---|---|
| blessed | 49 | 99 | 199 | 1500 |
| uncursed | 49 | 49 | 99 | 199 |
| cursed | 49 | 49 | 49 | 49 |
Put in words, blessed herbs always set the satiation level to the highest
possible value of the next lower category (from satiated to normal, from
normal to hungry, from hungry to very hungry, from very hungry to
starving), uncursed herbs go two such steps, and cursed herbs always go
down to starving.
If the character is already starving (satiation value 0..49), then the
satiation value is decreased by 20, but not below 0, irrespective of B/U/C
status of the herb.
Kobold Shamans always give you +1 Mana when eaten, then there is a 5/25/50 percent chance (depending on the C/U/B status) of gaining 2d3 (average 4) Power points. Then you become sick; you basically lose 1 sickness point every 20 turns so 20d8 * 20 is how many turns you'll be sick for unassisted.
First, you have a chance to gain 1 Dx depending on what your Dx is already at. Second, you always gain poison resistance. After that you have a chance to gain 1 speed, then you're heavily poisoned (on average it will start out dealing 24 damage every 6 turns, though the fact that it gives poison resistance may weaken the effect instantly). Finally, it corrupts you for an average of 1005 CP which is about 1 corruption worth.
This one is pretty simple. If you are paralyzation resistant, nothing special happens. Otherwise, you're paralyzed for 2d8 turns.
Whooo boy. Thomas sure made the giant-folk complicated, didn't he? The code doesn't actually look like this, but this was the simplest (believe it or not) way I found to display the effect. Notice that the curly brackets at the end give you the big picture: They can raise your strength up to 25, no higher. Every check has a chance to raise your strength depending on what it already is, and the higher it is the less chance you have to raise it. Note also that the stat increases are in parentheses so the actual chance to raise from 24 to 25 is a mere 8%.
| Speed | Chance |
|---|---|
| 0-119 | 100% |
| 120-139 | 57.95% |
| 140-159 | 15.90% |
| 160-179 | 3.88% |
| 180+ | 0.78% |
| Stat | Chance | Stat | Chance | Stat | Chance |
|---|---|---|---|---|---|
| 1-21 | 100% | 31 | 10% | 41 | 0.95% |
| 22 | 55% | 32 | 6.67% | 42 | 0.83% |
| 23 | 58.33% | 33 | 4.76% | 43 | 0.74% |
| 24 | 55.56% | 34 | 3.57% | 44 | 0.65% |
| 25 | 100% | 35 | 2.78% | 45 | 0.58% |
| 26 | 25% | 36 | 2.22% | 46 | 0.53% |
| 27 | 25% | 37 | 1.82% | 47 | 0.48% |
| 28 | 100% | 38 | 1.51% | 48 | 0.43% |
| 29 | 46.67% | 39 | 1.28% | 49 | 0.40% |
| 30 | 16.67% | 40 | 1.10% | 50 | 0.36% |
| Corpse | Effect |
|---|---|
| Ancient Black Dragon | +1 Wi, -Acid |
| Ancient Blue Dragon | (+1 Dx), -Elec |
| Ancient Blue Wyrm | Spellcasting monster, (+6 Dx), (+5 Ma), (+5 To), (+1 Pe), =Elec, -Elec |
| Ancient Chaos Wyrm | Spellcasting monster, (+1 Ma), (+1 St), -Fire, Corrupts 2500 |
| Ancient Dwarf | +6d6 PP, +Curs |
| Ancient Karmic Dragon | Karmic |
| Ancient Karmic Wyrm | Spellcasting monster, (+10 Ma), (+10 To), Restores PP to Max, Karmic |
| Ancient Minotaur | -1 Wi, 25%: (+1 Pe), Confuses 10d3 |
| Ancient Red Dragon | (+1 St), -Fire |
| Ancient Stone Beast | Corrupts 3000 |
| Ancient White Dragon | +1 To, -Cold |
| Ankheg | 90%: -Acid |
| Annis Hag | Spellcasting monster, +Curs |
| Baby Water Dragon | +WBre |
| Battle Bunny | Trains St, Dx, To, abuses Le -2d4 |
| Black Baby Dragon | -Acid |
| Black Dragon | -Acid |
| Black Druid | Spellcasting monster, -4 Wi, +3 Ma, +2 Le, +1 To, Corrupts 999, Alignment -1000 |
| Black Unicorn | Corrupts [2d2 * 1000] |
| Blink Dog | +TCtr |
| Blue Baby Dragon | -Elec |
| Blue Dragon | -Elec |
| Cat Lord | Spellcasting monster, (+6 Dx), +Doom |
| Cave Fisher | !Dark Elf: Poisons 2Da_10Fr, 90%: -Pois |
| Chaos Archmage | Spellcasting monster, +50 PP, (+12 Ma), Corrupts 5000 |
| Chaos Lizard | Corrupts 10d10 |
| Chaos Rat | Corrupts 2d5 |
| Chaos Spider | Poisons 2Da_10Fr, 90%: -Pois, Corrupts 20d20 |
| Chaos Viper | (+1 Dx), -Pois, (+1 Sp), Poisons 8d5Da_3d3Fr, Corrupts 10d200 |
| Claw Bug | -2 Wi, (+1 Dx) |
| Cobra | Trains To +100 |
| Cooshoo | ![-Slee]: Sleep 4d4 |
| Cute Dog | Bad luck |
| Cyclops | [[St < 8]: 62.5%: (+1 St); [St < 16]: 60%: (+1 St); [St < 20]: 58.3%: (+1 St); [St < 24]: 16.7%: (+1 St); [St = 24]: 14.3%: (+1 St)] {St up to 25} |
| Dark Elven Archer | -1 To, (+1 Dx), -Pois |
| Dark Elven Lord | -2 To, (+2 Dx), -Pois |
| Dark Elven Priestess | -1 To, (+1 Dx), -Pois |
| Dark Elven Princess | -2 To, (+2 Dx), -Pois |
| Dark Elven Warrior | -1 To, (+1 Dx), -Pois |
| Dark Elven Wizard | Spellcasting monster, -1 To, (+1 Dx), -Pois |
| Dark Orc | (+1 St) |
| Dark Sage | Spellcasting monster, NotCursed: DontHaveLiteracySkill: [Gain LiteracySkill = 1d20+19, Blessed: (+1 Le)]; ELSE: Cursed: LiteracySkill -5d5 |
| Displacer Beast | Stuns 3d8, Confuses 3d6, LevelAllowsTeleportation: Teleports |
| Doppleganger King | Troll: 50%: +1 Stat (Every Stat Individually) |
| Dwarven Child | +Curs, +Doom |
| Dwarven Elite Guardian | (+1 Wi) |
| Emperor Moloch | -6 Dx, (+8 To), (+6 St), Corrupts 2500, Alignment -666 |
| Ettin | [[St < 8]: 62.5%: (+1 St); [St < 16]: 60%: (+1 St); [St < 20]: 58.3%: (+1 St); [St < 24]: 16.7%: (+1 St); [St = 24]: 14.3%: (+1 St)] {St up to 25} |
| Fairy Dragon | Spellcasting monster, Cure Sickness, Confuses 6d10 |
| Fire Beetle | 50%: -Fire (No Special Message) |
| Fire Drake | -Fire |
| Fire Giant King | (+1 St) |
| Fire Giant | 5%: -Fire, [[St < 8]: 58.3%: (+1 St); [St < 16]: 57.1%: (+1 St); [St < 24]: 56.3%: (+1 St); [St < 30]: 55.6%: (+1 St); [St < 32]: 11.1%: (+1 St); [St < 40]: 10%: (+1 St)] {St technically up to 40} |
| Fire Lizard | 10%: -Fire (Shiver Message) |
| Fomorian Giant | 50%: -1 Ap, [[St < 8]: 62.5%: (+1 St); [St < 16]: 60%: (+1 St); [St < 20]: 58.3%: (+1 St); [St < 24]: 16.7%: (+1 St); [St < 30]: 14.3%: (+1 St)] {St up to 30} |
| Frost Giant Berserker | 5%: -Cold, [[St < 8]: 62.5%: (+1 St); [St < 16]: 60%: (+1 St); [St < 24]: 58.3%: (+1 St); [St = 24]: 57.1%: (+ 1St); [St < 32]: 14.3%: (+1 St); [St < 35]: 12.5%: (+1 St)] {St technically up to 35} |
| Frost Giant Jarl | (+1 St) |
| Frost Giant | 5%: -Cold, [[St < 8]: 62.5%: (+1 St); [St < 16]: 60%: (+1 St); [St < 24]: 58.3%: (+1 St); [St = 24]: 57.1%: (+1 St); [St < 32]: 14.3%: (+1 St); [St < 35]: 12.5%: (+1 St)] {St technically up to 35} |
| Gelatinous Cube | ![-Para]: Paralyze 12d6 |
| Ghul | ![-Para]: Paralyze 2d8 |
| Giant Ant Queen | 90%: -Acid |
| Giant Ant Warrior | 90%: -Acid |
| Giant Ant Worker | 90%: -Acid |
| Giant Boar | -4 Wi, (+2 St), (+1 To) |
| Giant Centipede | Poisons 2Da_10Fr, 90%: -Pois |
| Giant Slug | =Acid |
| Giant Spider | !Dark Elf: Poisons 2Da_10Fr, 90%: -Pois |
| Gorgon | ![-Petr]: (Extremely low chance based on Luck): [-Petr, (+1 To)]; ELSE: Death! |
| Great Black Wyrm | Spellcasting monster, +1 To, +1 Wi, -Acid |
| Great Blue Wyrm | Spellcasting monster, (+1 Pe), (+1 Dx), -Elec |
| Great Karmic Wyrm | Spellcasting monster, Karmic |
| Great Red Wyrm | Spellcasting monster, (+1 Ma), (+1 St), -Fire |
| Great Water Dragon | +WBre |
| Great White Wyrm | Spellcasting monster, +1 Ch, +1 To, -Cold |
| Greater Black Unicorn | Corrupts [3d3 * 1000] |
| Greater Claw Bug | -6 Wi, (+3 Dx), (+2 Sp) |
| Greater Demon | Spellcasting monster, +Doom |
| Greater Moloch | -3 Dx, (+2 To), (+1 St) |
| Greater Titan | (+1d3 St), (+1d3 To) |
| Greater White Unicorn | Bad luck, Alignment -8000 |
| Green Hag | Spellcasting monster, +Curs |
| Harpy | ![Muted]: Mutes 20d100 |
| Hill Giant Chieftan | 50%: (+1 St) |
| Hill Giant | [[St < 8]: 62.5%: (+1 St); [St < 15]: 60%: (+1 St); [St = 15]: 20%: (+1 St); [St < 24]: 16.7%: (+1 St); [St = 24]: 14.3%: (+1 St)] {St up to 25} |
| Hill Orc Sergeant | Trains To 300 |
| Hill Orc | Trains To 150 |
| Homunculus | ![-Slee]: Sleep 4d4 |
| Hydra | ![-Conf]: Confuses 4d6 |
| Imp | Poisons 2d3Da_1d4+5Fr |
| Invisible Stalker | [10%: +Invi; 90%: +SeeI] |
| Jackalwere | Sickens 6d6 |
| Karmic Baby Dragon | Karmic |
| Karmic Dragon | Karmic |
| Karmic Lizard | Karmic |
| Killer Bug | -12 Wi, (+6 Dx) (+4 Sp) |
| King Cobra | Trains To 100 |
| Kobold Chieftan | Sickens 20d8 |
| Kobold Shaman | +1 Ma, [Cursed: 5%: +2d3PP; Uncursed: 25%: +2d3PP; Blessed: 50%: +2d3PP], Sickens 20d8 |
| Kobold | Sickens 20d8 |
| Large Kobold | Sickens 20d8 |
| Large Snake | 50%: -Pois |
| Large Spider | !Dark Elf: Poisons 2Da_10Fr, 90%: -Pois |
| Least Demon | +Doom |
| Lesser Demon | +Doom |
| Lightning Lizard | [Blessed: 12.5%: =Elec; ELSE: -Elec] |
| Master Summoner | Corrupts 2000 |
| Minotaur Emperor | -8 Wi, +3 Pe, +3 St, +3 To, Confuses 40d24+60, Corrupts 200d10 |
| Minotaur King | -6 Wi, 50%: [(+3 Pe), (+2 St), (+2 To)], Confuses 20d12+30, Corrupts 10d100 |
| Minotaur Lord | -2 Wi, 66.7%: (+1 Pe), 25%: (+1 St), Confuses 10d4 |
| Minotaur Mage | Spellcasting monster, -4 To, 50%: [(+3 Ma), (+3 Pe)], Confuses 20d10+20 |
| Minotaur Mazelord | -4 Wi, 33%: [(+2 Pe), (+1 St), (+1 To)], Confuses 10d8+10 |
| Minotaur Mazemaster | -3 Wi, 33%: [(+1 Pe), (+1 St) (+1 To)], Confuses 10d6 |
| Minotaur | Trains Pe 800, Confuses 5d10 |
| Moloch | -1 Dx, (+1 To) |
| Multi-Headed Chaos Dragon | Spellcasting monster, (+10 St), (+10 To), (+10 Ma), (+5 Pe), Corrupts 8000 |
| Mutated Battle Bunny | (+1 St), (+1 To), (+1 Dx), -2d4 Le |
| Ogre Emperor | [St < 35]: 50%: +1 St {St up to 35} |
| Ogre Guardian | [St < 25]: 50%: +1 St {St up to 25} |
| Ogre King | [St < 25]: 50%: +1 St {St up to 25} |
| Ogre Lord | [St < 22]: 33.3%: +1 St {St up to 22} |
| Ogre Magus | Spellcasting monster, 25%: (+1 Ma), [St < 22]: 33.3%: +1 St {St up to 22} |
| Ogre | [St < 19]: 25%: +1 St {St up to 19} |
| Oracle | Spellcasting monster, (+6 Le), Bad luck |
| Orc Butcher | (+1 St) |
| Pit Viper | 50%: -Pois |
| Pixie Archer | 25%: +Tele |
| Pixie | 25%: +Tele |
| Priest | Spellcasting monster, +Curs, +Doom |
| Quasit | Poisons 3d2Da_3d3Fr, Sickens 6d6, +Curs |
| Quickling Bard | Spellcasting monster, (1d5+2 Sp), -25% MaxAge |
| Quickling King | (1d5+2 Sp), -25% MaxAge |
| Quickling Lord | (1d4+1 Sp) |
| Quickling Queen | (1d5+2 Sp), -25% MaxAge |
| Quickling | (1d3 Sp) |
| Rabid Dog | Sickens 30d10 |
| Ratling Guardian | Alignment +250 |
| Ratling Rebel | Alignment -1000 |
| Ratling Warlord | Alignment -1000 |
| Rattlesnake | 50%: -Pois |
| Red Baby Dragon | -Fire |
| Red Dragon | -Fire |
| Royal Guardian | [![+Curs]: +Curs; ELSE: +Doom] |
| Shadow Troll | -1 To, -1 NaturalRegen |
| Shadow Wyrm | Spellcasting monster, -2 To, (+4 Dx) |
| Snake from Beyond | Corrupts 2000 |
| Spectre | (+1 To), Alignment -500 |
| Stone Giant Lord | (+1 St) |
| Stone Giant | [[St < 8]: 62.5%: (+1 St); [St < 16]: 60%: (+1 St); [St < 20]: 58.3%: (+1 St); [St < 24]: 16.7%: (+1 St); [St < 30]: 14.3%: (+1 St)] {St up to 30} |
| Stone Snake | Trains To 500 |
| Swamp Hydra | ![Blind]: [Pe > 10]: 0.1%: Sickens 10d3; ELSE: ![-Conf]: [Trains To 5000, Confuses 12d6] |
| Tarantula | !Dark Elf: Poisons 2Da_10Fr, 90%: -Pois |
| Titan | (+1 St), (+1 To) |
| Troll Berserker | [Blessed: -1 NaturalRegen; ELSE: 50%: -1 NaturalRegen] |
| Troll Chief | [Blessed: -1 NaturalRegen; ELSE: 50%: -1 NaturalRegen] |
| Troll King | [Blessed: -1 NaturalRegen; ELSE: 50%: -1 NaturalRegen] |
| Troll | [Blessed: -1 NaturalRegen; ELSE: 50%: -1 NaturalRegen] |
| Vampire | (+1 To), Alignment -500 |
| Vapor Rat | Corrupts 2d5 |
| Viper | 50%: -Pois |
| Water Snake | -Pois |
| Wererat | Sickens 6d6 |
| Werewolf King | Sickens 42d6 |
| Werewolf Lord | Sickens 18d6 |
| Werewolf | Sickens 6d6 |
| White Baby Dragon | -Cold |
| White Dragon | -Cold |
| White Unicorn | Bad luck, Alignment -4000 |
| Wight | (+1 To), Alignment -500 |
| Wraith | (+1 To), Alignment -500 |
| Zombie | Poisons 2Da_8Fr |
acid vortex, air demon, air elemental, air grue, ancient sage, animated armor, animated tree, annihilator, arena master, assassin prince, balor, banshee, berserker, berserker emperor, berserker king, berserker lord, berserker prince, big casino guard, black slayer, black wizard, bone golem, brown worm, bunny master, burly adventurer, carpenter, casino guard, chaos brother, chaos eye, chaos knight, chaos mutant, chaos plague bearer, chaos servant, chaos sister, chaos spawn, chaos warlord, chaos warrior, chaos wizard, child, clay golem, cloaked ratling, corpse fiend, corruptor, crime lord, crystal statue, death ooze, demented ratling, diamond golem, djinni, Dorn Beast, dragon turtle, druid, dwarven artificer, dwarven chaos knight, dwarven inn keeper, dwarven mystic, dwarven smith, dwarven weaponmaster, dying sage, earth elemental, ElDeR cHaOs GoD, emperor lich, eternal guardian, eternium golem, eye of destruction, fire demon, fire elemental, fire grue, fire vortex, flesh golem, floating eye, fool, ghost, ghost bat, ghost king, ghost librarian, ghost lord, giant dragon turtle, giant rust monster, giant shark, giant turtle, gibbering mouther, goodwife, gray ooze, gray slayer, greater air elemental, greater balor, greater chaos servant, greater earth elemental, greater fire elemental, greater mimic, greater mummy, greater water elemental, green blob, green slime, green worm, gremlin, grizzled gladiator, half-orc bouncer, healer, holy slayer, ice vortex, iron golem, jackal demon, ki-rin, large rust monster, lich, lich king, lightning vortex, living wall, mad carpenter, mad doctor, Mad Minstrel, magebane eye, magedoom eye, malicious doctor, master lich, master mimic, master necromancer, master thief, mimic, mimic hivemind, mummy, mummy lord, necromancer, ochre jelly, old barbarian, old crone, purple worm, ratling dealer, ratling trader, red worm, revenant, rust monster, shadow, shadow centipede, shadow lord, shambling mound, shark, sheriff, shopkeeper, skeletal king, skeletal warrior, skeleton, slow shadow, small dwarf, solar, staring eye, steel golem, steel horror, steel zombie, stone golem, stone grue, stone ooze, stone statue, tiny girl, undead chaos dwarven berserker, vapor rat, village elder, wall beast, water demon, water elemental, water grue, white worm, will o'wisp, writhing mass of primal chaos, yellow ooze.
Farmers are special case. They never leave a corpse before a quest for a farmer corpse is assigned, after which they leave a corpse with 50% probability.